I Have No Change

“I Have No Change” is a first-person narrative game that immerses players in the atmosphere of a night kiosk filled with stories, melancholia, and the reflections of residents from Russia’s regions.
Winter. New Year's Eve. A night kiosk.
This is where 27-year-old Matvey works, serving all kinds of customers — from familiar faces to wandering strangers.
On the other side of the kiosk’s window, their stories unfold: about good and bad, life and death, how Vitya cheated on Masha, and how the building on Stroiteley Street is once again without hot water.
During these festive nights, alone with his thoughts, Matvey keeps asking himself:
How did he end up in this kiosk? Did he ever dream of such a life? Is he ready for change?
Let’s step into Matvey’s world and see how a vast universe fits within this small kiosk.
“I Have No Change” — a first-person narrative-driven game that combines:
A Variety of Visual Styles
From stark cinematic melancholy to vibrant, fantastical worlds in Matvey’s imagination, inspired by anime and beloved games;
A Philosophical Dramedy Plot
A story of stagnation, lost dreams, and lingering hopes, wrapped in contrasting shades of emotion;
A unique Atmosphere of Solitude
Feelings balanced between dreamy comfort and melancholy;
Diverse Gameplay
From managing daily life in a kiosk to exploring various genres within the hero's fantasies — brought to life through platformers, puzzles, actions, and short visual novels;
Expressive Characters
Each character, with their own story — be it warm, sorrowful, or enlightening — shapes the mood and state of the protagonist;
A Thematic Soundtrack
Music and songs by local artists strengthen the emotional connection to the story and help build the atmosphere of specific scenes.