The Spirit Engine DX

What happens when one woman's scientific ambitions go unchecked in a world dictated by magic? The upheaval of three lives who'd have otherwise never met each other in this JRPG-inspired, sidescrolling autobattling adventure!
The Spirit Engine DX is a complete remake of the original 2D, sidescrolling real-time RPG game from 2003 by Mark Pay. While the game was written as an experimental reaction to 16-bit console RPGs of the late 90s, the gameplay is very desktop-oriented.
NOTE: This game is designed for Keyboard (with rebindings) & Mouse. Controller support is currently unavailable at this time.
Gameplay & Features
Using a wide-range of offensive and defensive abilities, guide 3 unlikely heroes through the dangers their world is fraught with through clever strategy and sharp wits.
New features in the Deluxe release include the ability to manipulate the flow of time in-battle, giving you complete control over the battle to draw up a plan of action.
Unlike the original release, you can gain (every 2 levels) & spend Refund Points to reallocate Skill Points (gained per level) to adapt to your enemies weaknesses! Several quality-of-life improvements have also been introduced, such as:
Visual Timer bars for attack cooldowns!
Attacks from your party will now show whom it was dealt by (icon) + the text colour shows damage type
Enemy details are now shown above and below their positions instead of having to hover over them
Parallax scrolling, screenshake and hitflash
Healed hitpoints will be displayed upon being healed
You can now see how much hitpoints your Kinetic & Magic Shields have underneath!
Saving does not cost in-game money
Items in shops & your inventory will now show additional attributes and special effects, if any. No need to open up a separate wiki just to look for technical details!
Choose 3 characters from a roster of 9 to embark on this journey, each of them bringing their own personality and specializations to the fight. They'll also converse with each other in different ways!
Clara, Pippa, and Eisfford are Mages who excel in offence and defensive shielding, but have little means of recuperating from taking damage.
Peter, Edward, and Samuel are Riflemen who take the most direct approach in their dead-ahead tactics whilst being able to restrain enemies and patch up their own wounds, but cannot hit enemies instantly.
Clementas, Zepher, and Matthieu are Priests who take up their rifles from their oaths to their denominations and are masters of support, increasing everyone's effectiveness, restoring their allies' health and mana, and putting the Undead back where they belong. They however, lack adequate AoE damage.
4K, 32:9, 21:9 and 16:10 widescreen support with pixel scaling
Rebindable hotkeys & hotkey overlays (also you can now sprint, making the game less of a walking simulator!)
Have up to 3 'quick-select' attacks per character with hotkeys!
You no longer need to set up attacks through a separate menu - just set them directly within the battle via radial menus
Discord Rich Presence
Difficulty settings! Switch to 'Easy' to enjoy all the story, or lock on 'Hard' and skip the dialogue to focus on the combat gameplay. Unlock the brand-new 'Absurd' mode featuring enemy-rotating logic & Absurd-exclusive moves by completing the game at least once!
Fully rewritten from the ground-up in a modern game engine, with no ancient code from the original Multimedia Fusion 1.5 predecessor
Several skills have been re-balanced
Rock Rain will now automatically spread across & aim towards all enemies on the field instead of being position-dependent
Life Drain will now heal the caster!
Speed Fire can now reach machinegun-level rates when levelled up significantly
Lasso is no longer penalised the further you are into the chapters
Power Shot's damage will scale upwards when there are less enemies on the field
Party Recharge can now reach machinegun-level rates when levelled up significantly
Spook Summon cooldown rates decrease as you level up your ghost companion!
stilted_retro font for trailer created and used with permission from Nick Bizzozero