Survivor of Egypt: The Ancient Curse
Fight your way through endless hordes of monsters in this survival roguelite. Craft and optimize your gear, manage your inventory, and use merchant abilities to face increasingly challenging enemies. How long can you survive?
We are planning a Steam Playtest. Unlocking works via the Steam Wishlist. If you are interested in testing the game, please let us know via the Wishlist.
Genre and Overview:
Roguelite RPG with Inventory Management
Fast, straightforward runs lasting 30–60 minutes.
Ancient Egypt setting with high-quality graphics
Each game consists of 10 to 16 rounds + an endless mode, depending on difficulty level.
Every round begins with a merchant phase for buying and upgrading items, followed by a combat phase where the player battles hordes of enemies and tries to survive.
3 merchants with unique abilities
4 difficulty levels + additional modifiers
60 weapons + upgradeable
270 unique items + upgradeable
Craft your own items
25 maps
Discover rare item variants to further optimize your builds.
A wide range of unique characters enabling diverse playstyles.
Characters can scale significantly during a run (if you plan for it)
Extensive selection of skills, attributes, and items with numerous synergies.
Meta-progression system for permanently upgrading your character.
Core Features:
The most important mechanics of the game are explained below. Mechanics that have not yet been (fully) implemented are written in bold.
Meta-Progression:
Earned meta-resources can permanently enhance certain items or provide temporary bonuses from merchants.
The HUB allows you to configure meta-progression settings while immersing yourself in the Ancient Egyptian setting.
Play over a dozen unique classes (currently 4, with more planned), some of which alter core mechanics for a fresh gameplay experience.
The more classes you play, the higher your account's meta level, granting skill points for your skill tree.
Frequently used weapons level up, offering stronger versions as starting weapons in future runs.
Unlock and upgrade Godly Items via the “Trial of the Gods” mode. These powerful artifacts provide immense attribute bonuses.
Items:
Items must fit within the limited inventory to activate their effects (except Godly Items, which are equipped in the meta-layer and always active). Only one Godly Item can be selected at a time.
A storage chest with limited space allows you to keep extra items, but stored items don’t affect your stats during combat (with exceptions).
The game offers ~60 weapons and over 210 supporting items, including armor, jewelry, artifacts, active/passive abilities, quest items, set items, and consumables—with many more planned.
Most items have special abilities that synergize with others, encouraging strategic decision-making.
Items can be purchased from merchants or occasionally dropped by elite enemies. Each merchant offers a unique selection of items.
Extract abilities from items and embed them into others for near-limitless combinations.
Some items include sockets for hieroglyphs, allowing further customization and specialization.
Enemies and Monsters:
Over a dozen enemy types with distinct strengths and weaknesses (currently 5, plus elite versions).
Elite enemies are tougher versions of regular enemies, rewarding unique loot such as set items upon defeat.
Titans—godlike beings—actively interfere in combat.
Starting at difficulty level 2, players must defeat a Titan to complete a run successfully.
Difficulty Levels:
Four main difficulty levels, with higher difficulties featuring more enemies, tougher foes, and additional rounds.
At the final difficulty level, players can choose to end the run or switch to an endless mode.
Optional difficulty modifiers can significantly boost enemy strength or impose player handicaps, increasing meta-progression rewards.
Singleplayer or Multiplayer?
Survivor of Egypt is primarily a single-player experience but uses an asynchronous multiplayer system to simulate live competition:
The performance of previous runs is compared to the current player's progress, introducing additional enemies and creating the illusion of competing against other players.
A leaderboard mode will further enhance this multiplayer-like experience.
No Overwhelming RNG:
Systems are in place to minimize randomness and prioritize player choice.
Merchants offer curated item pools, influenced by the tags of items already in the player’s inventory.
Defeating elite enemies allows players to preview and select their preferred reward instead of receiving a random drop.
Weapons can be gradually upgraded in rarity, reducing reliance on rare shop finds while keeping these discoveries valuable due to their cost efficiency.
Players can trade two items of the same rarity for one of higher rarity or use the Wizard to transform unwanted high-rarity items into alternatives.
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