Banners Called

Banners Called

Banners Called is a story-driven party management auto battler. In your most likely short life, you will have to face difficult choices, undoubtedly affecting your campaign.

Developer: Wolff
Publisher: Wolff
Release Date: Coming soon
Platform: windows

You don't choose who you are. In this medieval world, full of despair - you can start as a peasant, a lord, a warrior, a merchant, some nobody, or even a king. The one truth is that every mistake can make you start over again.

Banners Called is a story-driven party management auto battler. In your most likely short life, you will have to face difficult choices, undoubtedly affecting your campaign. You will also carefully manage every aspect of your party, from training or recruiting characters to navigating your and others' personal conflicts.

Features:

  • Procedurally generated campaigns. Every story is unique. With each new campaign - you are given a new character, a new backstory, and a new clear objective.

  • Complex events, storylines, and personalities. Throughout your journey - experience countless dynamic events that will take into account your and other's personal traits, ambitions, and current agendas.

  • You are not that special. In terms of lives - you only have one. Making a strategic mistake or just being misfortunate can be your end.

  • Creativity of Strategic Approach. The strength of your units isn't the only factor in a campaign. You will also have personal leadership abilities which will sometimes decide your and your followers' fates. Your resources can be invested in several different places, like a recruiting table or a training facility.

  • Tactical Real-Time Auto Battles. You will take the role of commander and plan your squad's positions, assignments, and general orders. Experiment with different layouts and tactics to have an upper hand.

  • More than 30 different classes and infinite amounts of possible synergies. With each campaign - find new ways to combine your squad's abilities. Spend your resources on the ability to recruit specific classes, upgrade your training facility to make anyone viable in the long run, or find a balance in between.

  • Each class offers numerous playstyles. There are no definitive tanks, damage dealers, or supports. The hard-hitting dreadnought, while mostly being a vanguard meathead - can also become a necromancer if his attributes are prioritized differently.